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Joan6694's Honey Select Plugins - updated 07/11/2018 #237

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  • [Utilities] Joan6694's Honey Select Plugins - updated 07/11/2018 #237


    Welcome to my Honey Select plugins thread everyone, please take a look

    Plugins

    HSPE
    Spoiler

    Hi everyone!

    HSPE is now compatible with StudioNEO!

    What does this mod do?
    - This mod adds alternative interface for posing a character with IK including some cool features.
    - However, the true strength lies in the Advanced Mode which is basically FK on steroids.

    Here is a small preview of the UI:
    Spoiler




    Features
    - Moving/Rotating several objects at the same time. http://imgbox.com/0S1jzPDz
    - Limbs symmetry http://imgbox.com/ZUrYGbPw
    - Scale/Rotate/Move almost any bone in the body http://imgbox.com/CqL9jPje
    - Boobs gravity ( ͡° ͜ʖ ͡°) http://imgbox.com/GA7jYRrW
    - Dynamic Bones gravity http://imgbox.com/oi1MAro8
    - Dynamic Bones Colliders modifications http://imgbox.com/cPPe77Od

    Requirements
    Illusion Plugin Architecture
    HSExtSave (in this post)

    Download
    Version 2.6.0 (Mega)
    Version 2.5.2 (Mega)
    Version 2.5.1 (Mega)
    Version 2.5.0 (Mega)
    Version 2.4.0 (Mega)
    Version 2.3.0 (Mega)
    Version 2.2.0 (Mega)
    Version 2.1.1 (Mega)
    Version 2.1.0 (Mega)
    Version 2.0.0 (Mega)

    Installation
    Just put HSPENeo.dll in your "Plugins" folder

    Uninstall
    Remove HSPENeo.dll and the folder HSPE from your "Plugins" folder

    How to use it?
    Drop a character in your scene (male or female, it doesn't matter, the mod is compatible with both), enable IK manual posing in the "Anim -> Kinematics -> IK" menu and hit the "H" key (shortcut can be changed). You can now start to edit the pose by selecting a bone (Left Hand, Right Foot ...) in the UI and by using the buttons to move/rotate it.

    History
    31/07/2018 - Version 2.6.0:
    - General optimizations, you might be able to see some improvements when several characters are in a scene.
    - Alternative update mode for breasts: this is similar to the "Dynamic Bust" option of the old HSStudioAddon. In short, with this enabled, breasts aren't controlled by the animation but by their own physic. Button is located in the Advanced Mode under the "Boobs" tab.
    - Right clicking on the "HSPE" button can now toggle the Advanced Mode.
    - A new "Copy to FK" button is available under the Dynamic Bones tab. This allows you to transfer the state of certain dynamic bones to their respective FK nodes. This feature is not 100% accurate and unfortunately, I cannot fix it.

    11/06/2018 - Version 2.5.2:
    - Fixed a bug where bones couldn't be reset in some cases in the Bones Editor.
    - Debug gizmos for the Bones Editor now show up at the right position and with the right rotation.

    09/06/2018 - Version 2.5.1:
    - Fixed a bug where the Bones Editor couldn't change certain bones (that it was able to change in the previous versions).
    - Blend shapes are now correctly applied after a character is disabled and enabled again.
    - Blend shapes are saved when the character is replaced.

    05/06/2018 - Version 2.5.0:
    - General UI reorganisation.
    - The UI scale feature was removed to let HSUS handle everything. If you think the main window is now too small, you can select between three sizes in the Options window.
    - Limb copy is finally fixed! No more weird rotations this time (I hope).
    - New "Swap pose" feature. This one simply swaps the left and right components of yrou pose, making it mirrored (experimental).
    - Crotch joint correction. This feature was actually present in HSPE during the days of the old studio and I decided to put it back (works best when the torso and legs of your character make a perpendicular angle).
    - Ankles joint correction. Inspired by a tutorial made by Frankfurt pinned in #hs-help, it helps making the ankles more realistic when rotating the feet.
    - A "Reset all" button was added in the Dynamic Bones section of the Advanced mode.
    - The new section "Blend Shapes" was added to the Advanced Mode. It allows you to combine morphs of your character (aka facial expressions). Be sure to disable eye blinking before using this.
    - Clicking any "Reset X" button in the Bones Editor section and holding "Ctrl" at the same time now resets the children as well.
    - Vectrosity is now used for drawing debug lines. As a result, lines aren't blurry anymore.

    26/02/2018 - Version 2.4.0:
    - Fixed the bug where one could still drag bones with the advanced mode closed.
    - Last dragged dynamic bone is now selected in the interface and also represented as purple.
    - Additional data is now saved in the png... "Wait what that wasn't already the case?", nope, it was never the case. This functionality now depends on the plugin HSExtSave that you can find in the first post, please make sure to download that as well otherwise it won't work!
    - Next to the "Reset X" buttons in the advanced mode you will be able to find a new "Default" button. When clicked, this one resets the position of the bone to (0, 0, 0), the rotation to (0, 0, 0) and the scale to (1, 1, 1).
    - Unlimited shortcut slots!

    - Known Issue: For some reason you cannot drag dynamic bones on certain modded hairs. I actually managed to fix this but I had to revert the fix this it would move the bug to skirts in general. It's not practical, but at least the buttons work, use them until I find a definitive solution (if I ever find one).

    03/12/2017 - Version 2.3.0:
    - Physic related objects can now be posed entirely with the mouse (a big thank to essu for the idea).
    - Added a new "HSPE" button to show the main window. Mouse lovers, this is for you!

    30/10/2017 - Version 2.2.0:
    - Fingers (and probably other bones) can be rotated like in the old studio. It means the advanced mode will work even if the hand position is not set to "0".
    - Bones in the advanced mode can now be renamed.
    - In the main window, positions buttons can now be set to two different modes: World or Local, meaning that depending on the mode, the buttons will have different effects.
    - Added a checkbox to disable the IK optimizations HSPE applies by default to each character. Uncheck this if you loaded an external scene and you feel the characters don't have the right positions.
    - Changed the blue color in the advanced mode, it was impossible to read.
    - Added a "Close" button to the advanced mode.

    06/10/2017 - Version 2.1.1:
    - Fixed a loading bug where the characters did not load in the right order
    - Fixed a minor bug with the symmetrical mode

    20/09/2017 - Version 2.1.0:
    - Fixed a minor loading bug
    - Saving with Ctrl + S doesn't produce the wrong file name anymore
    - Added a button to change the main window shortcut inside the Options window.
    - Copy limbs aren't experimental anymore! Which means that I finally fixed the last bugs on them
    - A new "Symmetrical" feature for the Advanced Mode! Be careful, this one is very experimental on the other hand

    13/09/2017 - Version 2.0.0:
    - Compatibility with NEO (duh)
    - Ability to change the shortcut in "Plugins/HSPE/configNEO.xml" (a proper in-game UI will be available later)
    - Small changes in the UI
    - Several minor fixes
    Compared to the beta version posted on discord:
    - FK and Advanced mode should be fully compatible now
    - Costume changes and skintex changes do not reset the boobs anymore

    A few examples made by the community (warning, some pictures contain blood):
    Spoiler









    Don't hesitate to send me your scenes, if I like them they may end up here.

    For old versions and history, expand this spoiler:
    Spoiler

    Hi everyone!

    For my first mod I'd like to present to you HSPE (Honey Select Pose Editor)!

    What does it do?
    This mod adds an interface with a few useful commands that make the pose edition with IK easier.

    Here is a small preview of the UI:
    Spoiler




    Requirements
    Illusion Plugin Architecture
    A fully updated game with the latest patch (6/30 patch).

    Download
    Version 1.3.1 (Mega)
    Version 1.3.0 (Mega)
    Version 1.2.0 (Mega)
    Version 1.1.1 (Mega)
    Version 1.1.0 (Mega)
    Version 1.0.0 (Mega)

    Installation
    Just put HSPE.dll in your "Plugins" folder

    Uninstall
    Remove HSPE.dll and the folder HSPE from your "Plugins" folder

    How to use it?
    Drop a character in your scene (male or female, it doesn't matter, the mod is compatible with both), enable IK manual posing in the "IK" menu and hit the "H" key or press the "HSPE" button. You can now start to edit the pose by selecting a bone (Left Hand, Right Foot ...) in the UI and by using the buttons to move/rotate it.

    Spoiler





    Experimental features
    This mod contains a few experimental features like the limb copy or the advanced mode:

    - Limb Copy: this allows the user to copy the position of a limb to another limb (to make a symmetric pose for example). This can be done by pressing the buttons named "Copy [L.|R.] [arm|leg]". However, the rotation of the hands/feet aren't always symmetric, that's why this feature is still experimental.
    - Advanced Mode: this mode allows the user to move/rotate precisely each object and sub object contained in the character. If you encounter an object that doesn't want to move, it's not a bug: it means that the animation system is using this object, and you can't do anything about it. This feature is still experimental because the "Reset" buttons does not always give a result that is logical.

    I think that's all, if you still have questions, don't hesitate to ask!

    And for now, more screenshots showing what's possible to do (made by my girlfriend):
    Spoiler










    History
    31/08/2017 - Version 1.3.1:
    - Fixed a crash of the Advanced Mode when trying to go to the "DynamicBonesEditor" tab with a character that has a specific front hair (issue described in post #98).
    - This version doesn't contains anything else. It is supposed to be a simple bug fix and DOES NOT work with Studio Neo (another update is coming soon, don't worry). Also, the future versions won't work with the old studio. For those who are still using it, please consider switching to the new studio.

    27/01/2016 - Version 1.3.0:
    - The "UI Scale" buttons have been moved to a dedicated window that can be opened by clicking the "Options" button in the main window.
    - Dynamic Bones Editor: this means that it is possible to edit the gravity applied to parts of the skirt, hair, necklaces, earings...
    - Custom shortcuts in the advanced mode: twelve shortcuts slots are available in the Bones Editor. Keep in mind that the shortcuts are not the same between, a male and a female character.
    - The size of the advanced mode window can now be changed in the "Options" window. Three sizes can be selected between "Normal", "Large" and "Very Large".

    13/01/2017 - Version 1.2.0:
    - Everything is colorful now! Rotation/movement buttons have a color that corresponds to their actual axis.
    - Possibility to use the advanced mode without activating IK on a character.
    - Addition of a "Force bend goals weight" checkbox. Disabling this option should ensure compatibility with animations imported from older games.
    - Deletion of the "Frame of reference" option in the advanced mode. Sorry, this was super buggy and it wasn't worth keeping this since nobody used it. Anyway, everything can be done without it.
    - Addition of the Boobs Editor! In the advanced mode, the force applied to each boobs can be edited. Keep in mind that this is not a new way to change how the boobs behave, this is just a clearer interface that uses the built-in system for breasts. However, I think it's easier to understand what's happening with this.
    - Collider edition and visualization. In the character tree, some objects are now green. These are the objects that collide with the skirt, necklaces, handcuffs, etc. Properties like center, radius, height among others can be changed in a dedicated window.
    - Less deformation between the ass cheeks.
    - Fixed a bug where the "Reset" buttons changed nothing on some objects.
    - UI Scaling.
    - Possibility to select multiple bones to move/rotate in the main UI by using Ctrl + click.
    - Movement intensity is divided by two in the main UI when holding right click.
    - Minor UI changes
    - Minor bugs fixed.

    30/12/2016 - Version 1.1.1:
    - Shortcuts for the advanced mode.
    - Possibility to change the scale of an object in the advanced mode.
    - Compatibility with GGmod (for real this time).
    - Compatibility with Advanced IK should be okay as well.
    - Less deformation for the forearms/elbows.
    - Less deformation for the ass.

    26/12/2016 - Version 1.1.0:
    - A better integration with the default IK system. With this, it is possible to use the default features like the Animation Reference, save/load poses etc. However, the Advanced Mode data are not (yet) saved when saving a single pose. This will be done in a future update.
    - Save/load problems fix.
    - Save format change from binary to XML: Compatibility with saves from the version 1.0.0 should be okay. If you're having issues, just tell me.
    - Addition of a slider to control the movement intensity.
    - The camera is not moving anymore when the user clicks on the UI.
    - Dissociation of the "X & Z" button into two distinct buttons.
    - Movable windows.
    - Change of the text color (for better readability).
    - Compatibility with GGmod. Since the integration with the built-in IK it seems to works, tell me if you're having issues.
    - A feature to copy the pose of a limb to the other limb.
    - A few changes of size/position in the UI.
    - Minor bugs fixed that nobody even noticed anyway...

    21/12/2016 - Version 1.0.0: First version.



    Upcoming features

    - Pose data will be saved inside the PNG.

    If you have more ideas of if you think I missed something, don't hesitate to tell me.

    Final notes
    This mod works only in the studio because I don't see a lot of reasons to make it compatible with the main game. If there is enough demand, maybe I'll change my mind. Plus, porting this mod to the main game would need me to recreate a lot of features from the studio in the game. In the end, it would be transforming the game into the studio, which is useless in my opinion.
    Also, it is not compatible VR because I don't own any VR set. So if you want compatibility please send me money (just kidding, don't send me anything).
    Keep in mind that this mod isn't perfect (that's why the advanced mode exists) and is bound to evolve.
    If you have any problem please tell me, I'll be happy to help.

    L'anglais n'est pas ma seule langue, je parle aussi français. Donc si vous avez des soucis mais que l'anglais c'est pas trop votre truc, je pourrais quand même vous aider.


    HSUS
    Spoiler

    Hello everyone! Today I bring you my second plugin for Honey Select: HSUS.

    What does this mod do?
    - This mod is a compilation of mini mods that aim to increase the quality of life in the main game and Neo.

    Features
    Here is a list of features you can find in this plugin:
    - Faster loading in the chara maker: if you have 10000 Normal Tops, this is for you!
    - Being able to scale the UI in the main game and Neo.
    - Adds a confirmation dialog when trying to delete an object in Neo (to avoid mistakes and frustrations).
    - Search bar in the chara maker.
    - Disabled shortcuts (like N and Space) when typing a name in the main game and Neo. DEPRECATED! Please use the plugin called "Kisama.dll" contained in the file "hsClothingMenu" available here
    - Changing the default character in the chara maker.
    - Various improvements and optimizations for Neo.
    - Search bar for items in Neo.
    - Any item can potentially have FK nodes.
    - Negative item scaling in Neo and for accessories in the maker.
    - Auto joint correction.
    - Eyes blink off by default in Neo
    - All postprocessing effects (screen effects) can be disabled by default as well.
    - Camera speed modifiers.
    - Improved F key for centering the camera.
    - HDR Color Picker.
    - Being able to use hand poses as starting points for FK.

    Requirements
    Illusion Plugin Architecture

    Download
    Version 1.6.1 (Mega)
    Version 1.6.0 (Mega)
    Version 1.5.0 (Mega)
    Version 1.4.0 (Mega)
    Version 1.3.0 (Mega)
    Version 1.1.0 (Mega)
    Version 1.0.0 (Mega)

    Installation
    Just put HSUS.dll in your "Plugins" folder

    Uninstall
    Remove HSUS.dll and the folder HSUS from your "Plugins" folder

    How to use it?
    For now, the mod doesn't require the user to do anything. However, if you don't like a certain feature, you can just disable it in the file "Plugins/HSUS/config.xml".

    This file is created when you launch the game or Neo once and then close it.

    For example, if you want to disable the confirmation dialog upon deleting an item in Neo, replace "<deleteConfirmation enabled="true" />" by "<deleteConfirmation enabled="false" />".

    Chara maker optimizations
    Spoiler

    This feature is mostly automatic and doesn't require any input from the user.
    It adds a search bar as a side effect:



    The Async Loading sub option means that UI elemens will be created over multiple frames while the user is doing something else. This option aims to reduce the switching time between categories at the cost of constant FPS loss (it goes back to normal after a while). This option is disabled by default but feel free to try it (especially if your game is in japanese) and to keep it if you like it that way.


    UI Scale
    Spoiler

    The UI scale is set to 1 by default, if you want to scale it up or down, just chance the "scale" values in the configuration file to something more to your liking.

    Normal Neo:


    Scaled down Neo:



    Confirmation dialog on delete
    Spoiler

    This is what it looks like:




    Changing the default female character
    Spoiler

    In the configuration file, you need to replace the value "path" in the line "<defaultFemaleChar path="" />" by the name of your card.
    So, for example: "<defaultFemaleChar path="" />" becomes "<defaultFemaleChar path="charaF_2016_1231_1529_48_238" />"


    Various improvements on Neo's UI
    Spoiler

    I was tired of seeing item names cut, so I decided to fix it. Here is a comparison:

    Before:

    After:



    Neo optimizations
    Spoiler

    Something you'll notice right away with this is that Neo takes less time to start: the improvements are massive. You can thank Illusion for faking the loading times by adding voluntary waits in the code.
    This feature also optmizes Neo's items list exactly like the chara maker: UI entries are loaded only once and then cached in memory.
    And finally, it adds two search bars as a side effect: one for items and one for backgrounds. I know allegretto can already do that but it has problems with vanilla items, so I just decided to create my alternative, feel free to choose.




    Generic FK
    Spoiler

    I was tired of having custom FK items not working in my neo for some reason, so I decided to implement this.
    If you enable this, all items with multiple non static bones will have an FK option, that's all.


    Improved Transform Operations
    Spoiler

    Adds the possibility to copy the position/rotation/scale of an object and paste it to a group of object. Very useful for moving one or several object to a precise position at once.
    Also enables negative scale values for items in Neo and accessories in the maker, useful for making symmetrical stuff.

    Prevents the items to be unselected after using the "Move Copy" feature.


    Auto Joint Correction
    Spoiler

    This one is pretty obvious if you ask me: it enables joint correction automatically when you load a new character.
    This will not affect your previous scenes.


    Postprocessing State
    Spoiler

    This features allows you to choose which screen effect you want enabled or disabled by default. Everything takes place in the configuration file as usual.



    Camera Speed Shortcuts
    Spoiler

    If enabled, the Left Shift and Left Control keys now act as live modifiers for the camera speed (Shift for speeding up, Control slowing down).


    Alternative Center to Object
    Spoiler

    If enabled, the F key will be able to center the camera on any type of selected node (not only root nodes).


    Fingers FK Copy Buttons
    Spoiler

    Adds two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes.



    HDR Color Picker
    Spoiler

    This cannot be disabled since it's very unlikely that it breaks something.
    Makes the vanilla color picker compatible with HDR colors (notice the brightness above 100 on the screenshot).



    For modders: Reloading unity3d files without restarting
    Spoiler

    Super useful feature if you ask me: hit "right ctrl" on your keyboard to open the debug console and press "Clear AssetBundle Cache". The next time you load your item, this will force the game to read the file from the disk and not take it from its memory


    History
    07/11/2018 - Version 1.6.1
    - The "From Anim" buttons don't cover Allegretto show/hide toggles anymore.
    - Fixed a bug that made the plugin unusable for certain people with a slightly different version of the game (don't ask me where that version comes from, I don't know myself).
    - Fixed a minor bug related to hair sets/back hair when loading a character in the maker.

    01/11/2018 - Version 1.6.0:
    - Added a new option under the chara maker optimization called "asyncLoading". This option means that UI elemens will be created over multiple frames while the user is doing something else. It aims to reduce the switching time between categories at the cost of constant FPS loss (it goes back to normal after a while). Async Loading is disabled by default but feel free to try it (especially if your game is in japanese) and to keep it if you like it that way.
    - Added two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes.
    - The vanilla color picker is now compatible with HDR colors! It's more complicated than this, but basically, it means that objects can have colors brighter than white (yes it's possible). How useful is it? In my case, I mainly use it to make the bloom affect certain objects faster (like pupils for example). Feel free to experiment with it.
    - Objects are not unselected anymore when using the "Move Copy" feature in Neo.

    03/08/2018 - Version 1.5.0:
    - Camera speed modifiers shortcuts: the speed of the camera can now be increased or decreased on the fly with Left Shift (speed up) and Left Control (slow down).
    - The F key can now snap the camera to any type of node selected (not just the character root node).
    - UI resize is now handled properly when the user resizes the window (if you have the mod for).
    - Negative/unlimited scale for accessories in the maker.

    09/06/2018 - Version 1.4.0:
    - Massive performance improvements for Neo startup screen
    - Option to disable Eyes blink by default
    - Options to disable all postprocessing effects by default
    - The ability to copy and paste position/rotation/scale of an object to one or multiple objects at once.
    - Ability to reload a unity3d file without restarting the game.

    25/02/2018 - Version 1.3.0: "wait what? Where did version 1.2 go?", it was a Discord only beta.
    - Multiple bugs related to the character maker were fixed.
    - Optimized Neo items lists.
    - Search bar for said lists.
    - Generic FK.
    - Negative scale values for Neo.
    - Auto joint correction.

    12/11/2017 - Version 1.1.0:
    - Added the search bar in the chara maker.
    - Fixed some minor UI bugs.
    - Added the possibility to change the default character in the chara maker.
    - Minor UI improvements for Neo.

    03/11/2017 - Version 1.0.0:
    - First version

    Upcoming features
    - Studio Handles (or Guide objects) that scale according to the size of the character.
    - Copy an accessory data from a character to another.
    - Probably more stuff...

    Since I created this mod to help the community, I'm looking forward to seeing suggestions coming from you guys. If you think there is some stuff that can be improved with this mod, just tell me.

    In the meantime, enjoy this plugin guys!


    MoreAccessories
    Spoiler


    What does this mod do?
    This plugin simply extends the number of accessory slot you can get to... I don't know honestly, the only limit is your computer power! But then I hear you saying, "Why should I use this instead of the summon ring?" well, this one doesn't use the slots of the other outfits. In short, it means you can have an outfit with 20 accessories, another one with 12, and another one again with 50!
    In addition to extending vanilla slots, this plugin also has some unique features described just below.

    Features
    - Removes the limit of 10 accessories per outfit.
    - Works in the Game and Neo (sorry, not HoneyStudio, and no, I don't plan to make it compatible).
    - More attachment points for your accs: more than 100 new points! Some are more useful than other, I'll let you discover them by yourself.
    - Data is persistent.
    - Compatible with HSUS search bar.

    Requirements
    Illusion Plugin Architecture
    HSExtSave 1.0.1 at least (in this post)
    A fully updated game with the latest patch (6/30 patch).

    Download
    Version 1.2.0 (Mega)
    Version 1.1.1 (Mega)
    Version 1.1.0 (Mega)

    Installation
    Just put MoreAccessories.dll and HSExtSave.dll in your "Plugins" folder

    Uninstall
    Remove MoreAccessories.dll from your "Plugins" folder

    How to use it?
    If you want to add an accessory, there is a dedicated button at the end of the acc list. For the additional attach points, you can find them in the "Position" tab of the accessory slot. Otherwise, everything is the same as vanilla.
    Some previews of the UI:
    Spoiler





    History
    29/09/2018 - Version 1.2.0
    - Fixed a bug that made the outfit list in HScenes empty.
    - The "Copy Clothing Set" menu in chara maker is now compatible with additional slots.
    - the "Bulk Clothing Color Change" menu in chara maker is also compatible with additional slots.

    15/05/2018 - Version 1.1.1:
    - Fixed a bug that prevented the user to load costumes in Neo.

    14/05/2018 - Version 1.1.0:
    - First public version

    Don't hesitate to give your thoughts on the plugin!


    LightingEditor
    Spoiler

    What does this mod do?
    - Advanced options for lights in Neo.

    It's a very simple but super cool mod for people who want finer control over lights.

    Features
    Each of the following options can be changed per light:
    - Shadow strength
    - Shadow bias: useful for fixing "shadow acne" artifacts.
    - Shadow normal bias: same as above.
    - Shadow near plane: advanced feature, this determines how close to the shadows will stop being rendered from an object.
    - Culling mask: advanced feature as well, and if you don't know what this is it means it's not useful to you.

    Additionally, the global shadow distance can be changed as well.

    Requirements
    Illusion Plugin Architecture
    HSExtSave (in this post)

    Download
    Version 1.1.0 (Mega)
    Version 1.0.1 (Mega)
    Version 1.0.0 (Mega)

    Installation
    Just put LightingEditor.dll in your "Plugins" folder

    Uninstall
    Remove LightingEditor.dll from your "Plugins" folder

    How to use it?
    - Add a light.
    - Go to the "Anim" tab.
    - Move the sliders with passion.
    - Profit

    History
    06/08/2018 - Version 1.1.0
    - Duplicating a light now copies its additional properties as well.
    - Added a "Shadow Distance" slider to the Camera Light menu. This value is usually changed to make sure certain objects in the distance receive shadows.

    19/06/2018 - Version 1.0.1:
    - Fixed a bug that prevented the plugin to import scenes correctly.

    18/06/2018 - Version 1.0.0:
    - First version.



    FogEditor
    Spoiler

    What does this mod do?
    This mod allows you to fine tune the fog in NEO.


    Features
    - Fog color.
    - Two types of fog (height based and distance based, can be used at the same time).
    - Fog density.
    - Alternative rendering: with this enabled, fog can be rendered above transparent objects (without, it's rendered before those).
    - Data is saved with the scene.

    Known issues
    There is a problem with transparent objects, and unfortunately, I can't fix it, at least not with FogEditor only. Depending on how your scene is made, I suggest you use the Alternative rendering feature, it might help a bit.
    I am currently developing another plugin (to be released very soon tm) that has the possibility to fix almost entirely this issue.

    Requirements
    Illusion Plugin Architecture
    HSExtSave (in this post)

    Download
    Version 1.2.1 (Mega)
    Version 1.2.0 (Mega)

    Installation
    Just put FogEditor.dll in your "Plugins" folder

    Uninstall
    Remove FogEditor.dll from your "Plugins" folder

    How to use it?
    - Bring up the UI with "Ctrl+F".
    - Play around with the buttons and sliders (it has a "Reset" button if you mess something up).

    History
    17/09/2018 - Version 1.2.1:
    - Fixed a bug where using the Alternative Rendering feature would make the fog disappear with HoneyShot.
    - Fixed a bug where disabling Depth of Field would make the fog disappear when using Alternative Rendering.
    - Minor UI behaviour fixes.

    08/07/2018 - Version 1.2.0:
    - First version.



    RendererEditor
    Spoiler

    What does this mod do?
    Allows the user to edit the properties of almost any Renderer and its Materials in a StudioNEO scene.

    With simpler words, this is what it can do:

    Features
    - Can change the color of an object even if it's not colorable.
    - Can change how shiny an object is even if it's not colorable.
    - Can swap textures (said textures are taken from a special folder, "Plugins/RendererEditor/Textures".
    - Textures can be dumped to the disk (only in .PNG format).
    - Change the renderqueue of a material.
    - Add/remove shader keywords.
    - Can change the shadows properties of an item (Cast Shadows, Receive Shadows).
    - Disable Renderers altogether.
    - Can do bulk changes if the user is selecting multiple Renderers/Materials at the same time with Ctrl or Shift.
    - Every change is saved in the scene file.

    Additionally, this plugin can be used to prototype your mods if you're a modder.

    Requirements
    Illusion Plugin Architecture
    HSExtSave (in this post)

    Download
    Version 1.2.0 (Mega)
    Version 1.1.0 (Mega)

    Installation
    Just put RendererEditor.dll in your "Plugins" folder

    Uninstall
    Remove RendererEditor.dll from your "Plugins" folder

    How to use it?
    - Select an object/character in the Workspace area.
    - Hit "Ctrl + R".
    - The list of Renderers is on the right, select one or more.
    - Select one or more materials on the left.
    - Have fun messing with all those properties.

    History
    02/10/2018 - Version 1.2.0
    - Fixed a bug caused by changing a material properties outside of the plugin (for example, changing skin shine in the vanilla menu after editing the face material with RendererEditor). This kind of conflict could lead to additional data being lost. However, even if this is fixed, editing a material with different entities at the same time (mods/vanilla menu) can lead to serious inconsistencies and problems. Basically, doing this is asking for troubles: don't do it.
    - Improved the texture explorer: the display now follows the structure of your folder. This means that files are grouped into their respective folders and subfolders. Also, the plugin won't load a certain texture until you decide to navigate to it. TLR: loading and memory improvements.

    25/09/2018 - Version 1.1.0
    - First public version.



    ------------------------------------------------------------------



    Modding resources

    HSExtSave

    Spoiler

    Even though this one is a plugin as well, I chose to put it in the "Modding resources" section for obvious reasons.
    On its own it does nothing, but it offers a way to save/load data directly into a scene/character/coordinate png file. I am aware HSStudioNEOExtSave does the same thing for scene, but this one is not compatible with scene importing. Also, there is no need to worry, both are compatible and won't run into each other.

    Download
    Version 1.0.1 (Mega)
    Version 1.0.0 (Mega)

    How to use? (For modders only)
    In Visual Studio reference this dll as you would do with any other dll. Also, since it's a plugin, it needs to be in your Plugins folder to work, obviously.
    Then, you'll want to register the callbacks you need with the method "RegisterHandler", like this:

    Code:
    //HSExtSave plugin
    
    public delegate void ExtSaveCharReadHandler(CharFile charFile, XmlNode node);
    public delegate void ExtSaveCharWriteHandler(CharFile charFile, XmlTextWriter writer);
    public delegate void ExtSaveSceneReadHandler(string path, XmlNode node);
    public delegate void ExtSaveSceneWriteHandler(string path, XmlTextWriter writer);
    public delegate void ExtSaveClothesReadHandler(CharFileInfoClothes clothesInfo, XmlNode node);
    public delegate void ExtSaveClothesWriteHandler(CharFileInfoClothes clothesInfo, XmlTextWriter writer);
    
    /// <summary>
    /// Used to register a handler.
    /// </summary>
    /// <param name="name">Name of the handler: it must be unique and without special characters.</param>
    /// <param name="onCharRead">Callback that will be called when the plugin reads a character card.</param>
    /// <param name="onCharWrite">Callback that will be called when the plugin saves a character card.</param>
    /// <param name="onSceneLoad">Callback that will be called when the plugin reads a scene card.</param>
    /// <param name="onSceneImport">Callback that will be called when the plugin reads a scene card (import).</param>
    /// <param name="onSceneWrite">Callback that will be called when the plugin saves a scene card.</param>
    /// <returns>true if the operation was successful, otherwise false</returns>
    public static bool RegisterHandler(string name, ExtSaveCharReadHandler onCharRead, ExtSaveCharWriteHandler onCharWrite, ExtSaveSceneReadHandler onSceneLoad, ExtSaveSceneReadHandler onSceneImport, ExtSaveSceneWriteHandler onSceneWrite, ExtSaveClothesReadHandler onClothesRead, ExtSaveClothesWriteHandler onClothesWrite)
    
    //Your plugin
    
    public void OnApplicationStart()
    {
        HSExtSave.HSExtSave.RegisterHandler("theNameOfYourModForExample", null, null, this.OnSceneLoad, this.OnSceneImport, this.OnSceneSave, null, null);
    }
    
    private void OnSceneLoad(string path, XmlNode node)
    {
        //Stuff
    }
    
    private void OnSceneImport(string path, XmlNode node)
    {
        //Stuff
    }
    
    private void OnSceneSave(string path, XmlTextWriter writer)
    {
        //Even more stuff
    }
    As you can see, I'm not registering everything since in this case I don't care about loading or saving chars and coordinates.
    A note about loading callbacks (onCharRead, onSceneLoad, onSceneImport and onClothesRead): if the target doesn't contain any additional data, these methods will be called with a NULL XmlNode.

    One last thing: if you're using ILMerge to integrate one or several dlls in your plugin, make sure not to merge this one!

    History
    12/05/2018 - Version 1.0.1:
    - Fixed a bug with coordinates loading.
    - As a side effect, the plugin generates fewer logs.

    26/02/2018 - Version 1.0.0:
    - First version



    BonesFramework

    Spoiler

    BonesFramework is a plugin that allows modders to add new bones to clothes at runtime.

    Download
    Version 1.0.1 (Mega)
    Version 1.0.0 (Mega)

    How to use? (For modders only)
    It's fairly simple: you need to add bones to your clothes in whatever 3D program you're using, weight some vertices to them, export that normally, and when creating the unity3d file, you need to add a TextAsset in it as well.
    That TextAsset tells the plugin which additional bones to look for. TextAssets can be generated in unity by simply adding a txt file to your project, or in SB3UGS by copying an existing TextAsset from a list file.
    The TextAsset must be named "additional_bones", and this is how it should be formatted:

    Code:
    animator_name name_of_the_first_additional_bone name_of_the_second_additional_bone ...
    animator_name2 name_of_the_first_additional_bone name_of_the_second_additional_bone ...
                   A
                   |
    This is not a space, this is a TAB (you need to be careful about this).
    One line per animator/prefab, and the line must contain only root additional bones. Let me explain:
    Let's say I have this kind of hierarchy:

    Code:
    VanillaBone1
    VanillaBone2
    VanillaBone3
    VanillaBone4
    AdditionalBone1
    AdditionalBone2
    AdditionalBone3
    AdditionalBone4
    AdditionalBone5
    The inside of the TextAsset should look like this:

    Code:
    animator name AdditionalBone1 AdditionalBone4
                                   A
                                   |
    (this one is still a tab, not a space)
    Also, you should make sure your additional bone names are unique and don't collide with vanilla bone names! You'll have a bad time if you don't pay attention to this.

    If you follow this link, you'll find an example file made by Roy12, it's a Swim Top called "Nipple Chain": Example file (Mega)
    If you're not convinced it works, open HSUS with right ctrl and navigate to the supposed location of your bone.

    That plugin was tested by various modders before going public, but needless to say that it could still contain bugs. If you're experiencing one, or if you simply have a question as modder about this, don't hesitate to contact me here or on Discord (preferably).

    History
    21/10/2018
    - Fixed a bug where the plugin would simply not work with males.

    20/10/2018 - Version 1.0.0:
    - First version



    If you're curious, you can find the source code of all my plugins here:
    BitBucket

    If you wish to support me and my work, you can do so at:
    Patreon - PayPal
    Last edited by Joan6694; 11-07-2018, 12:18 PM.

  • Again some of the items are "edited" by me, they normally would not have undress states or different ones.Ill send you a link to a item i edited by another author of course (still learning to mod stuff so i just edit the textures, change/replace the meshes.
    This is the mega link to a rar file containing the output log, 3 screenshots and the mod I used for the test (in case I screwed something up with
    it) .
    http://mega.nz/#!TJNVVaYb!cNF_envAi...dZtwyN_y4NFWYg

    (I'm half expecting for you to be like "How the hell is your game still runing?!")
    Last edited by SupremeRuler; 10-05-2018, 12:09 PM.

    Comment


    • Joan6694
      Joan6694 commented
      Editing a comment
      Lol, don't worry, your log is actually clean, nothing really important to say here (there is an error with Uncensor2 but it's probably not related, I have this error as well).
      On my end, I didn't really manage to reproduce that. When you say "undress state", you're talking about half state right? It's when a piece of clothing is still on the character but only partially covers the body (usually leaving the interesting areas in plain sight).
      I actually couldn't get that half state shown in the "Working" screenshot. However, I may have an explanation for that: I see you're using CMMOD to test all your stuff, but I don't have that, I use MenuMod (by essu) to test my half states). So, maybe that's the reason? Also, I hope we are talking about the same thing with the undress state here.

  • I didnt know MenuMod (by essu) did that. Yes, that's what I mean by the undress state, half state of the clothing, clothes still on the body, showing interesting parts,
    It dose not happen just with CMMOD, its in studio too when i undress it, so i dont think its in any way CMMOD related.
    I did some more testing and once i save a character it also dose not work anymore, and when i load a character that has More accessories it dose not work on it.
    I only noticed it when changing to clothing with More accessories, I know it dosent mean that More.accessories causes it, My best guesses are that ether that causes it or the uncensore or something ive missed in the mod. Anyway i really appreciate the help its ok if i cant solve it, Sadly some clothes i wont know they have undress states unless i look in the unity, other then that there's nothing "gamebreeaking".
    On a side note, is there a chance you could make or point me in the direction of a mod that allows recoloring of multiple items at the same time in studio neo?
    Last edited by SupremeRuler; 10-05-2018, 08:21 PM.

    Comment


    • Joan6694
      Joan6694 commented
      Editing a comment
      I just did more tests on my end. I managed to see the half state of that bottom you sent, with and without MoreAccessories.
      But then I found something else: for me to be able to see the half state of that bottom, I need to:
      - Select another bottom
      - Activate its half state
      - Select your bottom while the half state is still enabled

      If I don't do that, the hot pants doesn't seem to have any half state at all. So, my conclusion is: there is probably something weird with your modified mod but I can't really tell you what though since I'm not an expert with clothing.

  • Hey check out my link just try if you can when you can

    http://uqw88.com/forum/forum/...e8#post6365213
    yes

    Comment


    • Joan6694
      Joan6694 commented
      Editing a comment
      I checked that, but I still don't understand what you want to delete. Also, sorry if I ignored you the first time, but you sounded like a bot.

  • Thank you alot for the help, i did notice that btw in studioneo thats how i got it to work, im way too much of a noob to figure out whats wrong, but im glad to hear its a problem with the clothing (even some moods i havent touched) and not my game or your mod, thank you alot for your help, i really appreciate it

    Comment


    • Thank you so much for the BonesFramework. You light a new hope for all modders.
      However, when I put "BonesFramework.dll" into "Plugins" folder, characters loading shows some kind of error like this:
      Spoiler
      Click image for larger version

Name:	-1.jpg
Views:	1
Size:	118.3 KB
ID:	6444157


      Do I make some mistake?

      Comment


      • 58v2ecckcj
        58v2ecckcj commented
        Editing a comment
        i have the same problem :(

      • juneau
        juneau commented
        Editing a comment
        me too, i thought i'm the only one..

      • Joan6694
        Joan6694 commented
        Editing a comment
        GCHAOS1216 58v2ecckcj juneau
        You guys didn't do anything wrong, you're just very unlucky with your HS version. Please redownload the latest version of the plugin, I have updated the link, this one should work for all of you.

    • Joan6694
      Thank you so much. It does work.

      Comment


      • Hello, is there a Honey Select version of your LightingEditor plugin? I "lost" my U shortcut to get to the Lights Panel and therefore my only chance to edit the lighting, which is critical because I don't want to use the 4K patch nor HS LRE, but have no other solution to change the dreadful lighting of the original game.

        Comment


        • Joan6694
          Joan6694 commented
          Editing a comment
          No, there is nothing like that, LightingEditor is a Neo only plugin.

        • Hamsterdam
          Hamsterdam commented
          Editing a comment
          Alright, thanks for the quick answer. I will find a way somehow.

      • Hello, i could use a little help with the RendererEditor, when i select a character or an item in my scene and hit Ctrl+R its just comes up with this empty window, also cant move this window from the center http://prnt.sc/lcaon1
        Anyone have any idea what could interferer in it?

        Comment


        • Joan6694
          Joan6694 commented
          Editing a comment
          Make sure your game is fully up to date with the 630 patch as well. Also, make sure you have HSExtSave. If it still doesn't fix your problem, send send file StudioNeo_64_data/output_log.txt

        • Venompapa
          Venompapa commented
          Editing a comment
          Thanks, its just the HSExtSave been missing, somehow i kept missing this part from your plugin description o.o

      • After three months, it is time to update HSUS with cool new features:

        What's new?
        - Added a new option under the chara maker optimization called "asyncLoading". This option means that UI elemens will be created over multiple frames while the user is doing something else. It aims to reduce the switching time between categories at the cost of constant FPS loss (it goes back to normal after a while). Async Loading is disabled by default but feel free to try it (especially if your game is in japanese) and to keep it if you like it that way.
        - Added two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes.
        - The vanilla color picker is now compatible with HDR colors! It's more complicated than this, but basically, it means that objects can have colors brighter than white (yes it's possible). How useful is it? In my case, I mainly use it to make the bloom affect certain objects faster (like pupils for example). Feel free to experiment with it.
        - Objects are not unselected anymore when using the "Move Copy" feature in Neo.

        Be sure to check the first post if you want to see some screenshots on some of those features.

        Download
        Version 1.6.0 (Mega)

        Enjoy!

        Comment


        • Conquestus
          Conquestus commented
          Editing a comment
          Sadly the colorpicker only shows white fields and doesn't work at all with the new hsus and I couldn't see the async-loader loading something, after activating it. :/ The lists stay empty.

        • SupremeRuler
          SupremeRuler commented
          Editing a comment
          From what I tested Conquestus.
          The color picker allows you to set the white color over 100 make things extra bright.
          The asyncLoading basically loads assets as your character maker is playing allowing you to switch tabs faster (from normal to bath, from tops to bottoms), at the expense of lagging your game for a little as it loads everything in the Background. (for me, I turned it off cause potato powered brick of a Pc sucks and swallows, so its too long and too heavy of a hit.)

          Also to Joan the Copy to FK for the hands, buttons placement interfere with another mod that allows you to hide the nodes of the hands, i cant remember the author but basically the buttons are where the hide nodes tick buttons are from that mod. Not that i care much i rarely use the hide nodes function of that mod, just letting you know.
          Last edited by SupremeRuler; 11-01-2018, 10:31 PM.

        • Joan6694
          Joan6694 commented
          Editing a comment
          SupremeRuler damn, that's annoying. I've never seen this mod before, can you try to pinpoint what it is so I can make them compatible hopefully soon enough? Thanks

      • After MUCH searching i found it. Its YashiroAmamiya Mod:
        http://uqw88.com/forum/forum/...swimsuit/page7
        The 3.utility plugin "Allegretto 1.2.1.0"

        Comment


        • Joan6694
          Joan6694 commented
          Editing a comment
          Thanks, I'll see what I can do.

      • Joan6694
        May I first tell you that I appreciate your work, as it makes Honey Select way more valuable. And may I ask if you plan to improve this wonderful plugin called "Renderer Editor"? Don't get me wrong, this plugin is perfect and I don't know how I ever managed to make stuff without the Renderer Editor before, but it would be even more awesome (another level of this already revolutionary plugin), if it had some sort of subcategories for the textures, as it becomes confusing very early. And a function to extract textures ingame, so you could edit them "on the run", would be even a bigger bonus... Just if you get out of ideas one day and have too much time left. Thank you, for your great work.

        Comment


        • Joan6694
          Joan6694 commented
          Editing a comment
          Lol, that's exactly the features I implemented in the latest version. Please check out the changelog for it, it's version 1.2.0. Also, textures extraction has been there almost from the beginning (it's the "Dump" button next to textures), however it's slighly buggy right now (doesn't extract in the correct folder because of a typo I made), a new version that fixes that should be up at some point.

        • Conquestus
          Conquestus commented
          Editing a comment
          What??? I must have overslept it! Thanks! That's genius!

      • Nothing very impressive here, just small bugfixes for HSUS.

        What's new?
        - The "From Anim" buttons don't cover Allegretto show/hide toggles anymore.
        - Fixed a bug that made the plugin unusable for certain people with a slightly different version of the game (don't ask me where that version comes from, I don't know myself).
        - Fixed a minor bug related to hair sets/back hair when loading a character in the maker.

        Download
        Version 1.6.1 (Mega)

        Enjoy!

        Comment


        • Great work Joan
          In future versions of HSUS is it possible to snap scaled-down UI elements in the CC to the screen border?

          Comment


          • Joan6694
            Joan6694 commented
            Editing a comment
            Sure, I'll take a look at it.

          • mahum
            mahum commented
            Editing a comment
            You're the best
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